gentoo/games-server/ghost++/files/ghost++-ggb.patch

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Index: ghost/game_base.cpp
===================================================================
--- ghost/game_base.cpp (revision 580)
+++ ghost/game_base.cpp (working copy)
@@ -388,12 +388,13 @@
// we also broadcast the game to the local network every 5 seconds so we hijack this timer for our nefarious purposes
// however we only want to broadcast if the countdown hasn't started
- // see the !sendlan code later in this file for some more information about how this works
- // todotodo: should we send a game cancel message somewhere? we'll need to implement a host counter for it to work
-
- if( !m_CountDownStarted )
- {
- // construct a fixed host counter which will be used to identify players from this "realm" (i.e. LAN)
+ // see the !sendlan code later in this file for some more information about how this works
+ // todotodo: should we send a game cancel message somewhere? we'll need to implement a host counter for it to work
+
+
+ if( !m_CountDownStarted )
+ {
+ // construct a fixed host counter which will be used to identify players from this "realm" (i.e. LAN)
// the fixed host counter's 4 most significant bits will contain a 4 bit ID (0-15)
// the rest of the fixed host counter will contain the 28 least significant bits of the actual host counter
// since we're destroying 4 bits of information here the actual host counter should not be greater than 2^28 which is a reasonable assumption
Index: ghost/ghost.cpp
===================================================================
--- ghost/ghost.cpp (revision 580)
+++ ghost/ghost.cpp (working copy)
@@ -677,12 +677,20 @@
if( m_AdminGamePort == m_HostPort )
CONSOLE_Print( "[GHOST] warning - admingame_port and bot_hostport are set to the same value, you won't be able to host any games" );
}
- else
- m_AdminGame = NULL;
-
- if( m_BNETs.empty( ) && !m_AdminGame )
- CONSOLE_Print( "[GHOST] warning - no battle.net connections found and no admin game created" );
-
+ else
+ m_AdminGame = NULL;
+
+ // create the listening socket for broadcasters;
+
+ int Port = CFG->GetInt("bot_broadcasters_port", 6969 );
+ m_GameBroadcastersListener = new CTCPServer( );
+ m_GameBroadcastersListener->Listen( string( ),Port );
+ CONSOLE_Print( "[GHOST] Listening for game broadcasters on port [" + UTIL_ToString( Port ) +"]" );
+
+
+ if( m_BNETs.empty( ) && !m_AdminGame )
+ CONSOLE_Print( "[GHOST] warning - no battle.net connections found and no admin game created" );
+
#ifdef GHOST_MYSQL
CONSOLE_Print( "[GHOST] GHost++ Version " + m_Version + " (with MySQL support)" );
#else
@@ -881,9 +889,23 @@
{
(*i)->SetFD( &fd, &send_fd, &nfds );
++NumFDs;
- }
-
- // before we call select we need to determine how long to block for
+ }
+ // 6. the Game Broadcasters
+ for(vector<CTCPSocket * >::iterator i = m_GameBroadcasters.begin( ); i!= m_GameBroadcasters.end( ); i++ )
+ {
+ if ( (*i)->GetConnected( ) && !(*i)->HasError( ) )
+ {
+ (*i)->SetFD( &fd, &send_fd, &nfds );
+ NumFDs++;
+ }
+ }
+
+ // 7. the listener for game broadcasters
+ m_GameBroadcastersListener->SetFD( &fd, &send_fd,&nfds );
+ NumFDs++;
+
+
+ // before we call select we need to determine how long to block for
// previously we just blocked for a maximum of the passed usecBlock microseconds
// however, in an effort to make game updates happen closer to the desired latency setting we now use a dynamic block interval
// note: we still use the passed usecBlock as a hard maximum
@@ -1170,12 +1192,37 @@
}
}
- m_LastAutoHostTime = GetTime( );
- }
-
- return m_Exiting || AdminExit || BNETExit;
-}
-
+ m_LastAutoHostTime = GetTime( );
+ }
+
+ CTCPSocket *NewSocket = m_GameBroadcastersListener->Accept( &fd );
+ if ( NewSocket )
+ {
+ m_GameBroadcasters.push_back( NewSocket );
+ CONSOLE_Print("[GHOST] Game Broadcaster [" + NewSocket->GetIPString( ) +"] connected" );
+ //BYTEARRAY info;
+ // UTIL_AppendByteArray( info, m_AdminGamePort,false );
+ //UTIL_AppendByteArray( info, m_HostPort, false );
+ //NewSocket->PutBytes( info );
+ }
+ for(vector<CTCPSocket * >::iterator i = m_GameBroadcasters.begin( ); i!= m_GameBroadcasters.end( ); )
+ {
+ if ( (*i)->HasError( ) || !(*i)->GetConnected( ) )
+ {
+ CONSOLE_Print("[GHOST] Game Broadcaster [" + (*i)->GetIPString( ) +"] disconnected");
+ delete *i;
+ i = m_GameBroadcasters.erase( i );
+ continue;
+ }
+ //(*i)->DoRecv( &fd );
+ (*i)->DoSend( &send_fd );
+ i++;
+ }
+
+
+ return m_Exiting || AdminExit || BNETExit;
+}
+
void CGHost :: EventBNETConnecting( CBNET *bnet )
{
if( m_AdminGame )
Index: ghost/ghost.h
===================================================================
--- ghost/ghost.h (revision 580)
+++ ghost/ghost.h (working copy)
@@ -130,13 +130,15 @@
string m_AdminGameMap; // config value: the admin game map config to use
unsigned char m_LANWar3Version; // config value: LAN warcraft 3 version
uint32_t m_ReplayWar3Version; // config value: replay warcraft 3 version (for saving replays)
- uint32_t m_ReplayBuildNumber; // config value: replay build number (for saving replays)
- bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
- uint32_t m_MatchMakingMethod; // config value: the matchmaking method
+ uint32_t m_ReplayBuildNumber; // config value: replay build number (for saving replays)
+ bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
+ uint32_t m_MatchMakingMethod; // config value: the matchmaking method
+ CTCPServer *m_GameBroadcastersListener; // listening socket for game broadcasters
+ vector<CTCPSocket *> m_GameBroadcasters;// vector of sockets that broadcast the games
+
+ CGHost( CConfig *CFG );
+ ~CGHost( );
- CGHost( CConfig *CFG );
- ~CGHost( );
-
// processing functions
bool Update( long usecBlock );