fix line endings... again.

This commit is contained in:
2013-05-22 16:29:30 +02:00
parent 91b33b0abd
commit 0ed9f8b2b7
6 changed files with 253 additions and 252 deletions

View File

@@ -1,23 +1,23 @@
# - Find bncsutil
# Find bncsutil headers and libraries.
#
# bncsutil_INCLUDE_DIR - where to find bncsutil.h, etc.
# bncsutil_LIBRARY - List of libraries when using bncsutil.
# bncsutil_FOUND - True if bncsutil found.
# Look for the header file.
FIND_PATH( bncsutil_INCLUDE_DIR NAMES bncsutil.h
PATHS /usr/include/bncsutil /usr/local/include/bncsutil)
MARK_AS_ADVANCED(bncsutil_INCLUDE_DIR)
# Look for the library.
FIND_LIBRARY( bncsutil_LIBRARY NAMES bncsutil
PATHS /usr/lib /usr/lib64 )
MARK_AS_ADVANCED(bncsutil_LIBRARY)
# Copy the results to the output variables.
IF(bncsutil_INCLUDE_DIR AND bncsutil_LIBRARY)
SET(bncsutil_FOUND 1)
ELSE(bncsutil_INCLUDE_DIR AND bncsutil_LIBRARY)
SET(bncsutil_FOUND 0)
# - Find bncsutil
# Find bncsutil headers and libraries.
#
# bncsutil_INCLUDE_DIR - where to find bncsutil.h, etc.
# bncsutil_LIBRARY - List of libraries when using bncsutil.
# bncsutil_FOUND - True if bncsutil found.
# Look for the header file.
FIND_PATH( bncsutil_INCLUDE_DIR NAMES bncsutil.h
PATHS /usr/include/bncsutil /usr/local/include/bncsutil)
MARK_AS_ADVANCED(bncsutil_INCLUDE_DIR)
# Look for the library.
FIND_LIBRARY( bncsutil_LIBRARY NAMES bncsutil
PATHS /usr/lib /usr/lib64 )
MARK_AS_ADVANCED(bncsutil_LIBRARY)
# Copy the results to the output variables.
IF(bncsutil_INCLUDE_DIR AND bncsutil_LIBRARY)
SET(bncsutil_FOUND 1)
ELSE(bncsutil_INCLUDE_DIR AND bncsutil_LIBRARY)
SET(bncsutil_FOUND 0)
ENDIF(bncsutil_INCLUDE_DIR AND bncsutil_LIBRARY)

View File

@@ -1,17 +1,17 @@
Index: ghost/game_base.cpp
===================================================================
--- ghost/game_base.cpp (revision 580)
+++ ghost/game_base.cpp (working copy)
@@ -388,12 +388,13 @@
// we also broadcast the game to the local network every 5 seconds so we hijack this timer for our nefarious purposes
// however we only want to broadcast if the countdown hasn't started
- // see the !sendlan code later in this file for some more information about how this works
- // todotodo: should we send a game cancel message somewhere? we'll need to implement a host counter for it to work
-
- if( !m_CountDownStarted )
- {
- // construct a fixed host counter which will be used to identify players from this "realm" (i.e. LAN)
Index: ghost/game_base.cpp
===================================================================
--- ghost/game_base.cpp (revision 580)
+++ ghost/game_base.cpp (working copy)
@@ -388,12 +388,13 @@
// we also broadcast the game to the local network every 5 seconds so we hijack this timer for our nefarious purposes
// however we only want to broadcast if the countdown hasn't started
- // see the !sendlan code later in this file for some more information about how this works
- // todotodo: should we send a game cancel message somewhere? we'll need to implement a host counter for it to work
-
- if( !m_CountDownStarted )
- {
- // construct a fixed host counter which will be used to identify players from this "realm" (i.e. LAN)
+ // see the !sendlan code later in this file for some more information about how this works
+ // todotodo: should we send a game cancel message somewhere? we'll need to implement a host counter for it to work
+
@@ -19,23 +19,23 @@ Index: ghost/game_base.cpp
+ if( !m_CountDownStarted )
+ {
+ // construct a fixed host counter which will be used to identify players from this "realm" (i.e. LAN)
// the fixed host counter's 4 most significant bits will contain a 4 bit ID (0-15)
// the rest of the fixed host counter will contain the 28 least significant bits of the actual host counter
// since we're destroying 4 bits of information here the actual host counter should not be greater than 2^28 which is a reasonable assumption
Index: ghost/ghost.cpp
===================================================================
--- ghost/ghost.cpp (revision 580)
+++ ghost/ghost.cpp (working copy)
@@ -677,12 +677,20 @@
if( m_AdminGamePort == m_HostPort )
CONSOLE_Print( "[GHOST] warning - admingame_port and bot_hostport are set to the same value, you won't be able to host any games" );
}
- else
- m_AdminGame = NULL;
-
- if( m_BNETs.empty( ) && !m_AdminGame )
- CONSOLE_Print( "[GHOST] warning - no battle.net connections found and no admin game created" );
-
// the fixed host counter's 4 most significant bits will contain a 4 bit ID (0-15)
// the rest of the fixed host counter will contain the 28 least significant bits of the actual host counter
// since we're destroying 4 bits of information here the actual host counter should not be greater than 2^28 which is a reasonable assumption
Index: ghost/ghost.cpp
===================================================================
--- ghost/ghost.cpp (revision 580)
+++ ghost/ghost.cpp (working copy)
@@ -677,12 +677,20 @@
if( m_AdminGamePort == m_HostPort )
CONSOLE_Print( "[GHOST] warning - admingame_port and bot_hostport are set to the same value, you won't be able to host any games" );
}
- else
- m_AdminGame = NULL;
-
- if( m_BNETs.empty( ) && !m_AdminGame )
- CONSOLE_Print( "[GHOST] warning - no battle.net connections found and no admin game created" );
-
+ else
+ m_AdminGame = NULL;
+
@@ -50,16 +50,16 @@ Index: ghost/ghost.cpp
+ if( m_BNETs.empty( ) && !m_AdminGame )
+ CONSOLE_Print( "[GHOST] warning - no battle.net connections found and no admin game created" );
+
#ifdef GHOST_MYSQL
CONSOLE_Print( "[GHOST] GHost++ Version " + m_Version + " (with MySQL support)" );
#else
@@ -881,9 +889,23 @@
{
(*i)->SetFD( &fd, &send_fd, &nfds );
++NumFDs;
- }
-
- // before we call select we need to determine how long to block for
#ifdef GHOST_MYSQL
CONSOLE_Print( "[GHOST] GHost++ Version " + m_Version + " (with MySQL support)" );
#else
@@ -881,9 +889,23 @@
{
(*i)->SetFD( &fd, &send_fd, &nfds );
++NumFDs;
- }
-
- // before we call select we need to determine how long to block for
+ }
+ // 6. the Game Broadcasters
+ for(vector<CTCPSocket * >::iterator i = m_GameBroadcasters.begin( ); i!= m_GameBroadcasters.end( ); i++ )
@@ -77,19 +77,19 @@ Index: ghost/ghost.cpp
+
+
+ // before we call select we need to determine how long to block for
// previously we just blocked for a maximum of the passed usecBlock microseconds
// however, in an effort to make game updates happen closer to the desired latency setting we now use a dynamic block interval
// note: we still use the passed usecBlock as a hard maximum
@@ -1170,12 +1192,37 @@
}
}
- m_LastAutoHostTime = GetTime( );
- }
-
- return m_Exiting || AdminExit || BNETExit;
-}
-
// previously we just blocked for a maximum of the passed usecBlock microseconds
// however, in an effort to make game updates happen closer to the desired latency setting we now use a dynamic block interval
// note: we still use the passed usecBlock as a hard maximum
@@ -1170,12 +1192,37 @@
}
}
- m_LastAutoHostTime = GetTime( );
- }
-
- return m_Exiting || AdminExit || BNETExit;
-}
-
+ m_LastAutoHostTime = GetTime( );
+ }
+
@@ -121,20 +121,20 @@ Index: ghost/ghost.cpp
+ return m_Exiting || AdminExit || BNETExit;
+}
+
void CGHost :: EventBNETConnecting( CBNET *bnet )
{
if( m_AdminGame )
Index: ghost/ghost.h
===================================================================
--- ghost/ghost.h (revision 580)
+++ ghost/ghost.h (working copy)
@@ -130,13 +130,15 @@
string m_AdminGameMap; // config value: the admin game map config to use
unsigned char m_LANWar3Version; // config value: LAN warcraft 3 version
uint32_t m_ReplayWar3Version; // config value: replay warcraft 3 version (for saving replays)
- uint32_t m_ReplayBuildNumber; // config value: replay build number (for saving replays)
- bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
- uint32_t m_MatchMakingMethod; // config value: the matchmaking method
void CGHost :: EventBNETConnecting( CBNET *bnet )
{
if( m_AdminGame )
Index: ghost/ghost.h
===================================================================
--- ghost/ghost.h (revision 580)
+++ ghost/ghost.h (working copy)
@@ -130,13 +130,15 @@
string m_AdminGameMap; // config value: the admin game map config to use
unsigned char m_LANWar3Version; // config value: LAN warcraft 3 version
uint32_t m_ReplayWar3Version; // config value: replay warcraft 3 version (for saving replays)
- uint32_t m_ReplayBuildNumber; // config value: replay build number (for saving replays)
- bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
- uint32_t m_MatchMakingMethod; // config value: the matchmaking method
+ uint32_t m_ReplayBuildNumber; // config value: replay build number (for saving replays)
+ bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
+ uint32_t m_MatchMakingMethod; // config value: the matchmaking method
@@ -143,10 +143,10 @@ Index: ghost/ghost.h
+
+ CGHost( CConfig *CFG );
+ ~CGHost( );
- CGHost( CConfig *CFG );
- ~CGHost( );
-
// processing functions
bool Update( long usecBlock );
- CGHost( CConfig *CFG );
- ~CGHost( );
-
// processing functions
bool Update( long usecBlock );

View File

@@ -1,26 +1,26 @@
Index: ghost/ghost.cpp
===================================================================
--- ghost/ghost.cpp (revision 572)
+++ ghost/ghost.cpp (working copy)
@@ -48,7 +48,7 @@
#endif
#define __STORMLIB_SELF__
-#include <stormlib/StormLib.h>
+#include <StormLib.h>
/*
Index: ghost/map.cpp
===================================================================
--- ghost/map.cpp (revision 572)
+++ ghost/map.cpp (working copy)
@@ -26,7 +26,7 @@
#include "map.h"
#define __STORMLIB_SELF__
-#include <stormlib/StormLib.h>
+#include <StormLib.h>
#define ROTL(x,n) ((x)<<(n))|((x)>>(32-(n))) // this won't work with signed types
#define ROTR(x,n) ((x)>>(n))|((x)<<(32-(n))) // this won't work with signed types
Index: ghost/ghost.cpp
===================================================================
--- ghost/ghost.cpp (revision 572)
+++ ghost/ghost.cpp (working copy)
@@ -48,7 +48,7 @@
#endif
#define __STORMLIB_SELF__
-#include <stormlib/StormLib.h>
+#include <StormLib.h>
/*
Index: ghost/map.cpp
===================================================================
--- ghost/map.cpp (revision 572)
+++ ghost/map.cpp (working copy)
@@ -26,7 +26,7 @@
#include "map.h"
#define __STORMLIB_SELF__
-#include <stormlib/StormLib.h>
+#include <StormLib.h>
#define ROTL(x,n) ((x)<<(n))|((x)>>(32-(n))) // this won't work with signed types
#define ROTR(x,n) ((x)>>(n))|((x)<<(32-(n))) // this won't work with signed types