[games-server/ghost++] initial import, still not finished (and only compile tested) uses cmake as we have a dep on it anyway.
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68
games-server/ghost++/files/CMakeLists.txt
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68
games-server/ghost++/files/CMakeLists.txt
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project(ghost++)
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cmake_minimum_required(VERSION 2.6)
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set(SRC_FILES
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ghost/bncsutilinterface.cpp
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ghost/bnet.cpp
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ghost/bnetprotocol.cpp
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ghost/bnlsclient.cpp
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ghost/bnlsprotocol.cpp
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ghost/commandpacket.cpp
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ghost/config.cpp
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ghost/crc32.cpp
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ghost/csvparser.cpp
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ghost/game.cpp
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ghost/gameplayer.cpp
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ghost/gameprotocol.cpp
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ghost/gameslot.cpp
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ghost/game_admin.cpp
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ghost/game_base.cpp
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ghost/ghost.cpp
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ghost/ghostdb.cpp
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ghost/ghostdbmysql.cpp
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ghost/ghostdbsqlite.cpp
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ghost/gpsprotocol.cpp
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ghost/language.cpp
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ghost/map.cpp
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ghost/packed.cpp
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ghost/replay.cpp
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ghost/savegame.cpp
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ghost/sha1.cpp
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ghost/socket.cpp
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ghost/stats.cpp
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ghost/statsdota.cpp
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ghost/statsw3mmd.cpp
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ghost/util.cpp
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)
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set(DOTA_ELO_SRC_FILES
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update_dota_elo/elo.cpp
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update_dota_elo/update_dota_elo.cpp
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)
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set(W3MMD_ELO_SRC_FILES
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update_w3mmd_elo/elo.cpp
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update_w3mmd_elo/update_w3mmd_elo.cpp
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)
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# Check modules first in local dir
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules)
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find_package(bncsutil REQUIRED)
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set(Boost_USE_MULTITHREADED ON)
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find_package(Boost COMPONENTS date_time filesystem system thread REQUIRED)
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find_package(StormLib REQUIRED)
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find_package(Sqlite REQUIRED)
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set(LINK_LIBS ${bncsutil_LIBRARY} ${Boost_LIBRARIES} ${StormLib_LIBRARY} ${SQLITE_LIBRARIES})
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if(WITH_MYSQL)
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find_package(MySQL REQUIRED)
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add_definitions(-DGHOST_MYSQL)
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LIST(APPEND LINK_LIBS ${MYSQL_CLIENT_LIBS})
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endif()
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add_executable(ghost++ ${SRC_FILES})
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target_link_libraries(ghost++ ${LINK_LIBS})
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install(TARGETS ghost++ RUNTIME DESTINATION bin)
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install(FILES ghost++.cfg default.cfg language.cfg DESTINATION ${CONFIGPATH})
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