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[games-server/ghost++] looks like some stuff was lost in the last commit

master
Robert Förster 9 years ago
parent
commit
a68dc87a84
  1. 3
      games-server/ghost++/files/CMakeLists.txt
  2. 53
      games-server/ghost++/files/ghost++-ggb.patch

3
games-server/ghost++/files/CMakeLists.txt

@ -53,7 +53,8 @@ set(Boost_USE_MULTITHREADED ON)
find_package(Boost COMPONENTS date_time filesystem system thread REQUIRED)
find_package(StormLib REQUIRED)
find_package(Sqlite REQUIRED)
set(LINK_LIBS ${bncsutil_LIBRARY} ${Boost_LIBRARIES} ${StormLib_LIBRARY} ${SQLITE_LIBRARIES})
find_package(ZLIB REQUIRED)
set(LINK_LIBS ${bncsutil_LIBRARY} ${Boost_LIBRARIES} ${StormLib_LIBRARY} ${SQLITE_LIBRARIES} ${ZLIB_LIBRARIES})
if(WITH_MYSQL)
find_package(MySQL REQUIRED)

53
games-server/ghost++/files/ghost++-ggb.patch

@ -1,30 +1,6 @@
Index: ghost/game_base.cpp
===================================================================
--- ghost/game_base.cpp (revision 580)
+++ ghost/game_base.cpp (working copy)
@@ -388,12 +388,13 @@
// we also broadcast the game to the local network every 5 seconds so we hijack this timer for our nefarious purposes
// however we only want to broadcast if the countdown hasn't started
- // see the !sendlan code later in this file for some more information about how this works
- // todotodo: should we send a game cancel message somewhere? we'll need to implement a host counter for it to work
-
- if( !m_CountDownStarted )
- {
- // construct a fixed host counter which will be used to identify players from this "realm" (i.e. LAN)
+ // see the !sendlan code later in this file for some more information about how this works
+ // todotodo: should we send a game cancel message somewhere? we'll need to implement a host counter for it to work
+
+
+ if( !m_CountDownStarted )
+ {
+ // construct a fixed host counter which will be used to identify players from this "realm" (i.e. LAN)
// the fixed host counter's 4 most significant bits will contain a 4 bit ID (0-15)
// the rest of the fixed host counter will contain the 28 least significant bits of the actual host counter
// since we're destroying 4 bits of information here the actual host counter should not be greater than 2^28 which is a reasonable assumption
Index: ghost/ghost.cpp
===================================================================
--- ghost/ghost.cpp (revision 580)
--- ghost/ghost.cpp (revision 600)
+++ ghost/ghost.cpp (working copy)
@@ -677,12 +677,20 @@
if( m_AdminGamePort == m_HostPort )
@ -126,27 +102,14 @@ Index: ghost/ghost.cpp
if( m_AdminGame )
Index: ghost/ghost.h
===================================================================
--- ghost/ghost.h (revision 580)
--- ghost/ghost.h (revision 600)
+++ ghost/ghost.h (working copy)
@@ -130,13 +130,15 @@
string m_AdminGameMap; // config value: the admin game map config to use
unsigned char m_LANWar3Version; // config value: LAN warcraft 3 version
uint32_t m_ReplayWar3Version; // config value: replay warcraft 3 version (for saving replays)
- uint32_t m_ReplayBuildNumber; // config value: replay build number (for saving replays)
- bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
- uint32_t m_MatchMakingMethod; // config value: the matchmaking method
+ uint32_t m_ReplayBuildNumber; // config value: replay build number (for saving replays)
+ bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
+ uint32_t m_MatchMakingMethod; // config value: the matchmaking method
@@ -134,6 +134,8 @@
bool m_TCPNoDelay; // config value: use Nagle's algorithm or not
uint32_t m_MatchMakingMethod; // config value: the matchmaking method
uint32_t m_MapGameType; // config value: the MapGameType overwrite (aka: refresh hack)
+ CTCPServer *m_GameBroadcastersListener; // listening socket for game broadcasters
+ vector<CTCPSocket *> m_GameBroadcasters;// vector of sockets that broadcast the games
+
+ CGHost( CConfig *CFG );
+ ~CGHost( );
- CGHost( CConfig *CFG );
- ~CGHost( );
-
// processing functions
bool Update( long usecBlock );
CGHost( CConfig *CFG );
~CGHost( );

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